Tuesday, June 16, 2009

The human dimension

I've been on a rather large engagement for the past few weeks and as a part of it I was co-opted to provide some education to "the end user". I know what you're saying and you're probably right. End user training doesn't work. Unfortunately it's part of the process and no amount of technology can solve the human factor.

Let me begin with a personal opinion on malware infections, especially those that are based on browser hijack, drive by downloads, and all other web based exploitation of end user systems.

"In the majority of browser based, malware related incidents, systems get compromised because the person using the computer, unless it is their job to browse the web outside of corporate resources, is not working at the time of infection".

So then, let's explore the human dimension when it comes to these cases. As Microsoft mentioned recently, the fastest growing threat right now is Rogue Antivirus. The question is why? Why is it so successful? How have so many people been duped by it? The answer is not as clear unfortunately but I do have some thoughts on the issue.

First there's the economics of it all. These guys can do this cheaply and they are making a small fortune doing it. Second, there is no deterrent. Third and more importantly, there is the human dimension of it. Since item 1 and 2 are something that won't be solved easily, let's evaluate the human side of the equation.


What's in play during a rogue antivirus malware incident?

1) A user is browsing the web.
2) The user is assaulted with popups.
3) The popups take advantage of common flaws in human computer interaction.
  • We are more and more stimulated by visuals than we are by written words.
  • We click before we think and read the message in front of us.
  • The depth of knowledge of computers has drastically decreased as the technology has become more a part of our life. Therefore what is being presented is not understood.
  • Anything that is perceived to "get in the way" will be ignored, avoided, and subverted.
  • A panic situation is created and the user reaches an emotional state by appearing to lose control of the system.
  • A familiar setting (My Computer window) is presented in an altered state, with signs of alarm, further contributing to the panic and emotion.
  • The system is exerting authority over the user by claiming in no uncertain terms that something is wrong with the system.
  • What happens on a computer has not been translated to the physical world. The fear factor doesn't exist.
4) An executable is presented as the solution.
5) Then, salvation is presented to the user in the form of rogue antivirus products.
6) After this, the credit card limit is reached quickly.

With that background in hand why don't we look at the average user and common pitfalls when trying to train them, and why delivering technical training to non-technical people fails more often than it succeeds.

Why it fails more often than not:

1) We're boring the audience.
2) Technical jargon doesn't work.
3) What we're saying lacks relevance.
4) The average person comprehends at a 6th-8th grade level. We tend to assume people are smarter than they actually are, and certainly in terms of computer use.
5) People tend to have two types of actions burned in to the brain; humor & trauma. Presentations tend to by dry, dull, and lack interaction as well as either humor or trauma.
6) There is no relationship made to the real world, analogies aren't as digestible as they need to be to have an impact.


More on this subject later.

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